Monday, July 30, 2012
The “rules” of developing story
Wednesday, August 3, 2011
Airing a screenwriting argument
In one corner: the only-write-what-you-can-see, only write actions or dialogue. This discipline will force you to create meaning through subtext, so that the reader imposes only the meaning that the writer wants. This is something I aspire to.
In the other corner: those who believe that you can write certain emotions into a text because (a) an actor can play those emotions and (b) it provides the reader with a tone and feeling in as little as one word that could otherwise be missed.
For example, it would be alright to say "He held out his hands reluctantly" because no matter what subtext has been created by the actions, the way a character holds out their hands could be in contrast (signally a beat change or turning point) to the existing flow of the scene.
However, we were all agreed that "She looks out the window praying to all deities that this Sunday would end" is not playable and not appropriate.
The example I used that sparked the debate was:
Joshua, unmoved, waits for the point.
What do you think? Unplayable? Possibly. But is it acceptable in a script to use lines such as this to create feeling in the reader? I personally prefer it to:
Joshua does nothing.
Addressing nagging doubts...
However, as much as we would love to pat ourselves on the back, a suspicion was beginning to nag: Was anyone actually writing?
Exploring the nagging doubt...
Each session, we were spending more and more time listening to these incredible people and not actually working on writing or collaborating on ideas. Each session, we would set proposed development goals that could assist people in moving their story or script along and yet we could not see or hear any results...
One of the commitments we made when we started Line by Line was that we would provide a structure and support for participants to reach a treatment or a first draft of a feature by the end of the eight session program. To this end, we had set up an online forum so that people could upload their work and share it with the community, get feedback and keep moving on the story.
However, no one was sharing.
Addressing the nagging doubt...
So, we decided that the following two LxL sessions were going to be about us; we were going to be the speakers and we were going to inspire each other to write. The task: bring a key scene from your project and have it read out loud and work on it.
Before we started on that though, we conducted an inquiry as to why people were not sharing and what Line by Line could provide to support and inspire each other in writing. What was interesting was that people felt very comfortable sharing within a room in person but not uploading their work and receiving a barrage of email feedback. So it became clear that the community in the room was working for everyone but the online community was not.
Solution: Community
When asked what we could do to support each other, the proposed solutions turned out to be pretty simple:
- That everyone post in the online community each week what goals they were setting for themselves in the coming week and whether they had met their goals from the previous week;
- That we provide chocolate as a reward for people meeting their goals.
Solution: Collaboration
Needless to say, the reading of the scenes out loud in a room was a wonderful exercise. The writers got to clearly see - objectively - what worked and did not work in the scene. The feedback was generous and considered and constructive.
And, best of all, everyone who had not written a scene left the room committed to going home and churning one out for the next session.
Lesson learnt: all that is needed to inspire writers is sharing, collaboration and chocolate!
Chas
Monday, July 18, 2011
No passive verbs!
A veteran screen developer, David has helped many scripts through various drafts and into production. He warned feature developers against spending too much time writing for television, as film requires a very different craft to TV. The biggest problem with scripts that cross his path is that people don't know how to write SCENES - two or more characters with conflicting goals, and a shift of status are the bare minimum for a good scene.
The structure of a feature film is very different to TV as well - David pointed out that while TV must grab the audience within seconds, film-goers can't take remotes to the cinema, so we have some breathing space, which is an excellent time to get the audience to invest in characters before some of the more 'out there' concepts are introduced. He gave the example of Eternal Sunshine of the Spotless Mind, which starts with big emotional sequence (~20 mins) to hook audience in before any mention of the science fiction concept that underpins the journey the characters go on.
Related to this was a warning to not spend your good stuff early. Early drafts of American Beauty had a sequence of Lester flying over his suburb. The sequence was even shot, but eventually cut so as not to detract from the BIG fantasy sequence with Mena Suvari and the rose petals. If the flying sequence had been our introduction to Lester's imagination, it would have lessened the impact of the petal sequence.
American Beauty was also a good example for another key point of David's - Questions.
Most of a film is focused on getting the audience to focus on and ask the right questions. Questions the film has the answers for. American Beauty went from courtroom drama, where the main question in the audience's mind is "Who's guilty?" to "Is Lester allowed desire in his dull middle American life?" If this were not the main focus of the way the story is structured and told, Lester would come across as a 40 something sleazebag!
Another piece of good writing advice was to Never Let the Audience Catch Up - get out of a scene right before the audience gets their head around where they are - give them the information they need, and get out of there - they'll put it together. The Social Network is a fine example of this principle in practice. Very fast paced keeps moving the audience to ask the question "Is Mark Zuckerberg a decent person?"
David then challenged those present to the following exercise: Take a film you love, and find every version of the script that you can (I recommend www.simplyscripts.com or www.script-o-rama.com as a good starting point) then arrange them in chronological order and look at the differences between drafts. Everything starts out in a non-optimal* form, and it's only through successive drafts that the important elements of the 'engine' that drives the story are found.
Analyse the drafts in as much detail as you can - at the macro structural level, to the scene level, down to the Line by Line level (Do you see what I did there?). All the time be on the lookout for how they hone in on the underlying themes and elements that are crucial to the story.
David also echoed a sentiment those familiar with Stephen Cleary's lectures will be aware of - you should often change the 'perspective' of what the audience knows, relative to the characters. At any given time, the audience will either know more than the characters, the same as them, or less than them. Changing this moves the audience through different emotional states relative to your characters and keeps the experience alive.
There were so many other wonderful anecdotes and suggestions - how Rabbit Proof Fence took four drafts before five tracker characters were combined into one before the story really started to work; how the public went from seeing 20-25% Australian cinema in the 70's and 80's to whatever single-digit figure it currently languishes at and for writers not to worry too much about loglines…
It is the Distributor's and Marketer's jobs to come up with loglines. They are an Appealing Summation** to help sell the movie.
It's their job to get the audience into the cinema. It's our job to make sure they leave satisfied.
From all at Line by Line, we'd like to extend a massive thank you to David for his time and openness for us all to learn from his extensive experience. It was a most inspiring night. And remember folks - keep those passive verbs out of your scripts!
Khrob Edmonds
* Shit
** 'Lie'
Tuesday, May 17, 2011
A Call to Pens and Keyboards
Let me paint you a picture: I am a recent film school graduate who is committed to writing his first feature film script. And so, I put lots of time aside, sit at my computer and… play lots of sudoku and Scrabble on the internet.
Let me paint you another picture: on March 21, 2011 Jim Schembri wrote a strong article about how 3 Aussie films (representing over $9million of investment) all opened on the same weekend and all, financially speaking, died on their arses. That is the industry we are in.
So what is an answer?
Stephen Cleary (former Head of Development of British Screen and founder of the famous ARISTA workshops) has suggested that technology has reached a stage where traditional screenplay development (draft/feedback/redraft/feedback/etc ad nauseum) can change. That producers, directors and even cinematographers can be a part of a screenwriter’s development process. Such a collaboration could present a marked difference from the current model of a debut screenwriter working on that script for years and years only for the resulting film to find no audience.
Along a similar line, Duncan Jones (director of Moon and Source Code) was recently asked what should emerging or aspiring filmmakers do in order to move their projects and careers along. He replied:
Gather a group of like-minded people around you, find people who want to be producers, cinematographers, actors and composers, because you're always going to have far more ability to get things made if you have the momentum of a group of people working together. It's hard work trying to do it on your own, and you'll be taken more seriously if there's a group of you.
Which, in a round-about fashion, brings me to Line by Line. I needed a community of filmmakers (not just writers) to bounce my ideas off, to provide invaluable feedback, to remind me that I am using a visual medium, to encourage me to meet the deadlines I have set for myself and, above all, to never forget that I am writing for an audience.
When talking about it, it appears that others wanted such a community as well – to develop their own projects or simply to develop their story-telling skills. Among these filmmakers, Pony, Khrobberini and Marie in particular have decided to make sure this community happens. Here is why:
Pony: Ambitions can't be achieved without the work. With Line By Line we can be accountable to our dreams by setting goals with like-minded collaborators and jointly chip away at the obstacles between us and great possibilities. So, let the work begin!
Khrobberini: For me it's about the survival of the fittest ideas. Line by Line seems to be the perfect place to practice a little Darwinian 'natural selection.' Following the repetitive process of Selection -> Mutation, (pitching/discussuin -> alcohol) I hope Line by Line will evolve my scripts into efficient killers. Stories! Efficient STORIES. About sharks. Maybe a shark terrorising a seaside community... hmmm...
Marie: As a Producer, I'm interested in good stories and want to help provide opportunities for writers to develop those stories. I know that working in isolation can be uninspiring, and sometimes the best work can come from trusted collaborations or simply by knowing the guy next to you is writing too. That's the environment we're trying to create here. You decide how you want to tap into it!
Line by line is now happening and I am so excited to think that in 4 months I will have a treatment or a first draft that is stronger than a document I could have taken 18 months to write when left to my own devices (such as the aforementioned sudoku)!
And so… it begins!